A guide to the connected complex. Type look in each room for the full
description and available exits. Short exit names (n, s, e, w,u, d) work everywhere compass directions do.
Entry pod
Where new arrivals materialize. Cats are banned from this room. A door
leads into the Great Hall.
Great Hall
The central gathering space — marble, carpet, and conversation. South
leads to the entry pod; north opens toward the bar wing.
The Bar
The heart of the social scene. Drinks, chatter, bartender and waiter.
South returns to the Great Hall; west opens to the garden; north leads
into the kitchen; east opens into the library.
Sit down and type order (or order drink / order food). There is
*no menu* — the staff somehow already know what you like and will
remember your usual drink and plate separately. Useorder different drink or order different food (ororder something else after that kind) for a new favourite.eat and drink finish what you're served.
The Garden
A vast underground conservatory under a simulated sky — projected clouds,
scheduled rain and wind, birds, squirrels, butterflies, and fountain fish.
The head gardener greets visitors; horticulturist, groundskeeper, and garden
hand keep the beds and wildlife in line. East returns to the bar; west opens
into the biology lab; staff-only hatch up to the Command Center.
Biology lab
Habitat science for the conservatory — wall monitors, sequencers, and
fogged growth pods with vague animal silhouettes. The chief biologist
runs the show; technicians tend telemetry. East returns to the garden;
south opens into the Biologist Break Room.
Biologist Break Room
Off-duty lab lounge: chairs and tables (you can sit), coffee machine
with endless paper cups, easy-listening radio, and techs emphatically
not working. The cats are welcome here (more tolerated than on the floor).
North returns to the biology lab.
The Library
Tall stacks of classics and new fiction, reading lamps, and quiet clerks.
The librarian enforces soft voices. West returns to the bar; east leads
into main engineering; north opens into the Library Staff Break Room;
south (staff only) leads to the Library Forbidden Section.
Library Staff Break Room
Off-duty lounge for library staff — seating, coffee, radio turned up,
and conversation at a volume that would get you banished from the stacks.
The cats are welcome. South returns to the library.
Library Forbidden Section
Staff-only workshop behind the stacks (Builders and above). Occult-cozy
storage for prototypes and things players should not see yet. Cats are
banned and never wander in. North returns to the library.
Main Engineering
Pipes, conduits, and banks of diagnostic screens. The chief engineer
and tech staff keep systems nominal and recover whatever Freyja steals
(springs, printouts…). West returns to the library; north opens into
the Cat's Cradle; south opens into the Engineer Break Room; *east*
opens into the Custodian's Office. Thor's white toy mouse often ends up
here mid-fetch.
Engineer Break Room
Off the board: seating, coffee, soft rock, and engineers on deliberate
break. The cats are welcome; the consoles still tempt them. North returns
to Main Engineering.
Custodian's Office
East of Main Engineering — mop cart, clipboards, and the home base of
*The Custodian*, who walks inspection rounds across the facility (map
glyph [U]). You can sit. West returns to Main Engineering.
The Cat's Cradle
A shared cat paradise — scratching posts, climbing towers, tattered loved
beds and fancy unused ones (plus sturdier pads for Thor). The cat sitter
keeps bowls full and boxes clean, and sometimes runs *fishing-pole* or
*laser-pointer* sessions with the cats (staff toys; visitors leave the
laser alone). Treat dispenser, mouse home base. If Freyja is home, she may
claim your lap until she jumps off. South returns to main engineering.
Command Center
Staff-only hatch *up* from the Garden. CCTV tracks cat motion around the
facility. Cats are banned (cat_banned).
The Kitchen
The brigade in full cry. South to the bar; north to storage; down to
the wine cellar.
Storage Room
Sacks, crates, and the occasional pest problem. South returns to the
kitchen; east opens into the Kitchen Staff Break Room.
Kitchen Staff Break Room
A larger shared lounge for kitchen and waiter staff — long tables,
coffee, radio, and off-duty service crew (no chef on break). You cansit; staff get curious. The cats are welcome. West returns to storage.
Wine Cellar
Cool stone, casks, and a cellar hand too busy for guests. Up to the kitchen.
Wandering
Freyja and Thor roam most rooms freely. They are banned from the **entry
pod*, the Command Center, and the Library Forbidden Section*.
*The Custodian* walks facility rounds from his office. Department staff
stay in their home areas — including break rooms — and react when you walk
in. See help freyja, help thor, and help npcs.